author | andy_robinson |
Thu, 25 Jan 2001 22:06:44 +0000 | |
changeset 580 | 62e61180ae41 |
parent 568 | 9cadc5ef53db |
child 585 | e0144950b3e2 |
permissions | -rw-r--r-- |
568 | 1 |
############################################################################### |
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# $Log $ |
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# |
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# |
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""" |
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Superclass for renderers to factor out common functionality and default implementations. |
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""" |
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__version__=''' $Id $ ''' |
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from reportlab.graphics.shapes import * |
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def inverse(A): |
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"For A affine 2D represented as 6vec return 6vec version of A**(-1)" |
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# I checked this RGB |
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det = float(A[0]*A[3] - A[2]*A[1]) |
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R = [A[3]/det, -A[1]/det, -A[2]/det, A[0]/det] |
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return tuple(R+[-R[0]*A[4]-R[2]*A[5],-R[1]*A[4]-R[3]*A[5]]) |
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def mmult(A, B): |
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"A postmultiplied by B" |
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# I checked this RGB |
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# [a0 a2 a4] [b0 b2 b4] |
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# [a1 a3 a5] * [b1 b3 b5] |
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# [ 1 ] [ 1 ] |
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# |
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return (A[0]*B[0] + A[2]*B[1], |
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A[1]*B[0] + A[3]*B[1], |
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A[0]*B[2] + A[2]*B[3], |
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A[1]*B[2] + A[3]*B[3], |
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A[0]*B[4] + A[2]*B[5] + A[4], |
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A[1]*B[4] + A[3]*B[5] + A[5]) |
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def getStateDelta(shape): |
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"""Used to compute when we need to change the graphics state. |
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For example, if we have two adjacent red shapes we don't need |
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to set the pen color to red in between. Returns the effect |
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the given shape would have on the graphics state""" |
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delta = {} |
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for (prop, value) in shape.getProperties().items(): |
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if STATE_DEFAULTS.has_key(prop): |
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delta[prop] = value |
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return delta |
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class StateTracker: |
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"""Keeps a stack of transforms and state |
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properties. It can contain any properties you |
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want, but the keys 'transform' and 'ctm' have |
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special meanings. The getCTM() |
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method returns the current transformation |
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matrix at any point, without needing to |
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invert matrixes when you pop.""" |
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def __init__(self, defaults=None): |
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# one stack to keep track of what changes... |
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self.__deltas = [] |
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# and another to keep track of cumulative effects. Last one in |
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# list is the current graphics state. We put one in to simplify |
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# loops below. |
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self.__combined = [] |
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if defaults is None: |
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defaults = STATE_DEFAULTS.copy() |
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self.__combined.append(defaults) |
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def push(self,delta): |
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"""Take a new state dictionary of changes and push it onto |
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the stack. After doing this, the combined state is accessible |
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through getState()""" |
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newstate = self.__combined[-1].copy() |
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for (key, value) in delta.items(): |
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if key == 'transform': #do cumulative matrix |
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newstate['transform'] = delta['transform'] |
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newstate['ctm'] = mmult(self.__combined[-1]['transform'], delta['transform']) |
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else: #just overwrite it |
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newstate[key] = value |
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self.__combined.append(newstate) |
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self.__deltas.append(delta) |
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def pop(self): |
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"""steps back one, and returns a state dictionary with the |
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deltas to reverse out of wherever you are. Depending |
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on your back endm, you may not need the return value, |
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since you can get the complete state afterwards with getState()""" |
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del self.__combined[-1] |
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newState = self.__combined[-1] |
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lastDelta = self.__deltas[-1] |
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del self.__deltas[-1] |
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#need to diff this against the last one in the state |
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reverseDelta = {} |
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for key, curValue in lastDelta.items(): |
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prevValue = newState[key] |
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if prevValue <> curValue: |
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if key == 'transform': |
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reverseDelta[key] = inverse(lastDelta['transform']) |
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else: #just return to previous state |
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reverseDelta[key] = prevValue |
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return reverseDelta |
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def getState(self): |
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"returns the complete graphics state at this point" |
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return self.__combined[-1] |
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def getCTM(self): |
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"returns the current transformation matrix at this point""" |
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return self.__combined[-1]['ctm'] |
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def testStateTracker(): |
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print 'Testing state tracker' |
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defaults = {'fillColor':None, 'strokeColor':None,'fontName':None, 'transform':[1,0,0,1,0,0]} |
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deltas = [ |
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{'fillColor':'red'}, |
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{'fillColor':'green', 'strokeColor':'blue','fontName':'Times-Roman'}, |
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{'transform':[0.5,0,0,0.5,0,0]}, |
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{'transform':[0.5,0,0,0.5,2,3]}, |
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{'strokeColor':'red'} |
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] |
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st = StateTracker(defaults) |
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print 'initial:', st.getState() |
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for delta in deltas: |
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print 'pushing:', delta |
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st.push(delta) |
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print 'state: ',st.getState(),'\n' |
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for delta in deltas: |
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print 'popping:',st.pop() |
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print 'state: ',st.getState(),'\n' |
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class Renderer: |
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580
62e61180ae41
Added postscript renderer and tests, fixed renderer bugs
andy_robinson
parents:
568
diff
changeset
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"""Virtual superclass for graphics renderers.""" |
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def __init__(self): |
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self._tracker = StateTracker() |
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def undefined(self, operation): |
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raise ValueError, "%s operation not defined at superclass class=%s" %(operation, self.__class__) |
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def draw(self, drawing, canvas, x, y): |
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"""This is the top level function, which |
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draws the drawing at the given location. |
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The recursive part is handled by drawNode.""" |
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self.undefined("draw") |
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def drawNode(self, node): |
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"""This is the recursive method called for each node |
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in the tree""" |
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# Undefined here, but with closer analysis probably can be handled in superclass |
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self.undefined("drawNode") |
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def drawNodeDispatcher(self, node): |
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"""dispatch on the node's (super) class: shared code""" |
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#print "drawNodeDispatcher", self, node.__class__ |
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# replace UserNode with its contents |
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if isinstance(node, UserNode): |
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node = node.provideNode() |
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#draw the object, or recurse |
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if isinstance(node, Line): |
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self.drawLine(node) |
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elif isinstance(node, Rect): |
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self.drawRect(node) |
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elif isinstance(node, Circle): |
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self.drawCircle(node) |
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elif isinstance(node, Ellipse): |
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self.drawEllipse(node) |
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elif isinstance(node, PolyLine): |
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self.drawPolyLine(node) |
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elif isinstance(node, Polygon): |
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self.drawPolygon(node) |
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elif isinstance(node, Path): |
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self.drawPath(node) |
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elif isinstance(node, String): |
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self.drawString(node) |
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elif isinstance(node, Group): |
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for childNode in node.contents: |
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self.drawNode(childNode) |
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elif isinstance(node, Wedge): |
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#print "drawWedge" |
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self.drawWedge(node) |
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else: |
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580
62e61180ae41
Added postscript renderer and tests, fixed renderer bugs
andy_robinson
parents:
568
diff
changeset
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print 'DrawingError','Unexpected element %s in drawing!' % str(node) |
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#print "done dispatching" |
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_restores = {'stroke':'_stroke','stroke_width': '_lineWidth','stroke_linecap':'_lineCap', |
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'stroke_linejoin':'_lineJoin','fill':'_fill','font_family':'_font', |
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'font_size':'_fontSize'} |
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def drawWedge(self, wedge): |
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# by default ask the wedge to make a polygon of itself and draw that! |
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#print "drawWedge" |
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polygon = wedge.asPolygon() |
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self.drawPolygon(polygon) |
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def drawPath(self, path): |
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polygons = path.asPolygons() |
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for polygon in polygons: |
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self.drawPolygon(polygon) |
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def drawRect(self, rect): |
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# could be implemented in terms of polygon |
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self.undefined("drawRect") |
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def drawLine(self, line): |
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self.undefined("drawLine") |
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def drawCircle(self, circle): |
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self.undefined("drawCircle") |
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def drawPolyLine(self, p): |
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self.undefined("drawPolyLine") |
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def drawEllipse(self, ellipse): |
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self.undefined("drawEllipse") |
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def drawPolygon(self, p): |
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self.undefined("drawPolygon") |
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def drawString(self, stringObj): |
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self.undefined("drawString") |
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def applyStateChanges(self, delta, newState): |
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"""This takes a set of states, and outputs the operators |
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needed to set those properties""" |
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self.undefined("applyStateChanges") |
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if __name__=='__main__': |
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print "this file has no script interpretation" |
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print __doc__ |