reportlab/graphics/renderbase.py
author rgbecker
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rl_config add _unset_, graphics.renderxxx refactoring
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#Copyright ReportLab Europe Ltd. 2000-2004
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#see license.txt for license details
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#history http://www.reportlab.co.uk/cgi-bin/viewcvs.cgi/public/reportlab/trunk/reportlab/graphics/renderbase.py
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"""
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Superclass for renderers to factor out common functionality and default implementations.
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"""
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__version__=''' $Id $ '''
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from reportlab.graphics.shapes import *
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from reportlab import rl_config
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def inverse(A):
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    "For A affine 2D represented as 6vec return 6vec version of A**(-1)"
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    # I checked this RGB
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    det = float(A[0]*A[3] - A[2]*A[1])
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    R = [A[3]/det, -A[1]/det, -A[2]/det, A[0]/det]
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    return tuple(R+[-R[0]*A[4]-R[2]*A[5],-R[1]*A[4]-R[3]*A[5]])
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def mmult(A, B):
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    "A postmultiplied by B"
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    # I checked this RGB
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    # [a0 a2 a4]    [b0 b2 b4]
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    # [a1 a3 a5] *  [b1 b3 b5]
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    # [      1 ]    [      1 ]
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    #
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    return (A[0]*B[0] + A[2]*B[1],
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            A[1]*B[0] + A[3]*B[1],
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            A[0]*B[2] + A[2]*B[3],
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            A[1]*B[2] + A[3]*B[3],
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            A[0]*B[4] + A[2]*B[5] + A[4],
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            A[1]*B[4] + A[3]*B[5] + A[5])
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def getStateDelta(shape):
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    """Used to compute when we need to change the graphics state.
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    For example, if we have two adjacent red shapes we don't need
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    to set the pen color to red in between. Returns the effect
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    the given shape would have on the graphics state"""
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    delta = {}
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    for (prop, value) in shape.getProperties().items():
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        if STATE_DEFAULTS.has_key(prop):
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            delta[prop] = value
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    return delta
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class StateTracker:
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    """Keeps a stack of transforms and state
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    properties.  It can contain any properties you
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    want, but the keys 'transform' and 'ctm' have
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    special meanings.  The getCTM()
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    method returns the current transformation
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    matrix at any point, without needing to
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    invert matrixes when you pop."""
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    def __init__(self, defaults=None):
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        # one stack to keep track of what changes...
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        self.__deltas = []
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        # and another to keep track of cumulative effects.  Last one in
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        # list is the current graphics state.  We put one in to simplify
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        # loops below.
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        self.__combined = []
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        if defaults is None:
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            defaults = STATE_DEFAULTS.copy()
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        #ensure  that if we have a transform, we have a CTM
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        if defaults.has_key('transform'):
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            defaults['ctm'] = defaults['transform']
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        self.__combined.append(defaults)
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    def push(self,delta):
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        """Take a new state dictionary of changes and push it onto
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        the stack.  After doing this, the combined state is accessible
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        through getState()"""
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        newstate = self.__combined[-1].copy()
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        for (key, value) in delta.items():
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            if key == 'transform':  #do cumulative matrix
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                newstate['transform'] = delta['transform']
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                newstate['ctm'] = mmult(self.__combined[-1]['ctm'], delta['transform'])
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                #print 'statetracker transform = (%0.2f, %0.2f, %0.2f, %0.2f, %0.2f, %0.2f)' % tuple(newstate['transform'])
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                #print 'statetracker ctm = (%0.2f, %0.2f, %0.2f, %0.2f, %0.2f, %0.2f)' % tuple(newstate['ctm'])
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            else:  #just overwrite it
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                newstate[key] = value
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        self.__combined.append(newstate)
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        self.__deltas.append(delta)
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    def pop(self):
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        """steps back one, and returns a state dictionary with the
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        deltas to reverse out of wherever you are.  Depending
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        on your back end, you may not need the return value,
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        since you can get the complete state afterwards with getState()"""
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        del self.__combined[-1]
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        newState = self.__combined[-1]
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        lastDelta = self.__deltas[-1]
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        del  self.__deltas[-1]
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        #need to diff this against the last one in the state
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        reverseDelta = {}
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        #print 'pop()...'
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        for key, curValue in lastDelta.items():
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            #print '   key=%s, value=%s' % (key, curValue)
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            prevValue = newState[key]
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            if prevValue <> curValue:
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                #print '    state popping "%s"="%s"' % (key, curValue)
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                if key == 'transform':
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                    reverseDelta[key] = inverse(lastDelta['transform'])
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                else:  #just return to previous state
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                    reverseDelta[key] = prevValue
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        return reverseDelta
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    def getState(self):
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        "returns the complete graphics state at this point"
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        return self.__combined[-1]
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    def getCTM(self):
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        "returns the current transformation matrix at this point"""
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        return self.__combined[-1]['ctm']
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def testStateTracker():
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    print 'Testing state tracker'
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    defaults = {'fillColor':None, 'strokeColor':None,'fontName':None, 'transform':[1,0,0,1,0,0]}
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    deltas = [
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        {'fillColor':'red'},
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        {'fillColor':'green', 'strokeColor':'blue','fontName':'Times-Roman'},
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        {'transform':[0.5,0,0,0.5,0,0]},
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        {'transform':[0.5,0,0,0.5,2,3]},
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        {'strokeColor':'red'}
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        ]
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    st = StateTracker(defaults)
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    print 'initial:', st.getState()
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    print
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    for delta in deltas:
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        print 'pushing:', delta
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        st.push(delta)
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        print 'state:  ',st.getState(),'\n'
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    for delta in deltas:
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        print 'popping:',st.pop()
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        print 'state:  ',st.getState(),'\n'
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def _expandUserNode(node,canvas):
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    if isinstance(node, UserNode):
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        try:
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            if hasattr(node,'_canvas'):
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                ocanvas = 1
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            else:
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                node._canvas = canvas
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                ocanvas = None
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            onode = node
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            node = node.provideNode()
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        finally:
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            if not ocanvas: del onode._canvas
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    return node
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class Renderer:
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    """Virtual superclass for graphics renderers."""
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    def __init__(self):
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        self._tracker = StateTracker()
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    def undefined(self, operation):
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        raise ValueError, "%s operation not defined at superclass class=%s" %(operation, self.__class__)
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    def draw(self, drawing, canvas, x=0, y=0, showBoundary=rl_config._unset_):
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        """This is the top level function, which draws the drawing at the given
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        location. The recursive part is handled by drawNode."""
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        #stash references for ease of  communication
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        if showBoundary is rl_config._unset_: showBoundary=rl_config.showBoundary
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        self._canvas = canvas
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        canvas.__dict__['_drawing'] = self._drawing = drawing
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        drawing._parent = None
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        try:
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            #bounding box
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            if showBoundary: canvas.rect(x, y, drawing.width, drawing.height)
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            canvas.saveState()
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            self.initState(x,y)
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            self.drawNode(drawing)
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            self.pop()
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            canvas.restoreState()
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        finally:
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            #remove any circular references
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            del self._canvas, self._drawing, canvas._drawing, drawing._parent
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    def initState(self,x,y):
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        deltas = STATE_DEFAULTS.copy()
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        deltas['transform'] = [1,0,0,1,x,y]
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        self._tracker.push(deltas)
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        self.applyStateChanges(deltas, {})
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    def pop(self):
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        self._tracker.pop()
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    def drawNode(self, node):
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        """This is the recursive method called for each node
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        in the tree"""
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        # Undefined here, but with closer analysis probably can be handled in superclass
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        self.undefined("drawNode")
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    def drawNodeDispatcher(self, node):
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        """dispatch on the node's (super) class: shared code"""
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        canvas = getattr(self,'_canvas',None)
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        # replace UserNode with its contents
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        try:
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            node = _expandUserNode(node,canvas)
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            if hasattr(node,'_canvas'):
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                ocanvas = 1
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            else:
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                node._canvas = canvas
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                ocanvas = None
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            #draw the object, or recurse
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            if isinstance(node, Line):
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                self.drawLine(node)
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   221
            elif isinstance(node, Image):
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                self.drawImage(node)
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            elif isinstance(node, Rect):
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                self.drawRect(node)
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            elif isinstance(node, Circle):
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                self.drawCircle(node)
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            elif isinstance(node, Ellipse):
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                self.drawEllipse(node)
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   229
            elif isinstance(node, PolyLine):
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                self.drawPolyLine(node)
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   231
            elif isinstance(node, Polygon):
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   232
                self.drawPolygon(node)
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   233
            elif isinstance(node, Path):
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   234
                self.drawPath(node)
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   235
            elif isinstance(node, String):
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   236
                self.drawString(node)
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   237
            elif isinstance(node, Group):
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                self.drawGroup(node)
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   239
            elif isinstance(node, Wedge):
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   240
                self.drawWedge(node)
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   241
            else:
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   242
                print 'DrawingError','Unexpected element %s in drawing!' % str(node)
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   243
        finally:
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   244
            if not ocanvas: del node._canvas
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   246
    _restores = {'stroke':'_stroke','stroke_width': '_lineWidth','stroke_linecap':'_lineCap',
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   247
                'stroke_linejoin':'_lineJoin','fill':'_fill','font_family':'_font',
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   248
                'font_size':'_fontSize'}
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e0144950b3e2 Fixes to CTM to support bitmap renderer; extra string rotation
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   249
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   250
    def drawGroup(self, group):
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   251
        # just do the contents.  Some renderers might need to override this
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        # if they need a flipped transform
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   253
        canvas = getattr(self,'_canvas',None)
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   254
        for node in group.getContents():
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   255
            node = _expandUserNode(node,canvas)
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   256
            try:
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   257
                if hasattr(node,'_canvas'):
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   258
                    ocanvas = 1
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   259
                else:
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   260
                    node._canvas = canvas
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   261
                    ocanvas = None
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   262
                node._parent = group
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   263
                self.drawNode(node)
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   264
            finally:
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   265
                del node._parent
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   266
                if not ocanvas: del node._canvas
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e0144950b3e2 Fixes to CTM to support bitmap renderer; extra string rotation
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   267
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   268
    def drawWedge(self, wedge):
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   269
        # by default ask the wedge to make a polygon of itself and draw that!
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   270
        #print "drawWedge"
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   271
        polygon = wedge.asPolygon()
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        self.drawPolygon(polygon)
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    def drawPath(self, path):
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   275
        polygons = path.asPolygons()
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        for polygon in polygons:
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   277
                self.drawPolygon(polygon)
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   279
    def drawRect(self, rect):
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   280
        # could be implemented in terms of polygon
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        self.undefined("drawRect")
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   283
    def drawLine(self, line):
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   284
        self.undefined("drawLine")
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   286
    def drawCircle(self, circle):
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   287
        self.undefined("drawCircle")
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   288
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   289
    def drawPolyLine(self, p):
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   290
        self.undefined("drawPolyLine")
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   291
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    def drawEllipse(self, ellipse):
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   293
        self.undefined("drawEllipse")
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   294
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   295
    def drawPolygon(self, p):
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   296
        self.undefined("drawPolygon")
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   297
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   298
    def drawString(self, stringObj):
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   299
        self.undefined("drawString")
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   300
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   301
    def applyStateChanges(self, delta, newState):
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   302
        """This takes a set of states, and outputs the operators
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   303
        needed to set those properties"""
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   304
        self.undefined("applyStateChanges")
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   306
if __name__=='__main__':
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   307
    print "this file has no script interpretation"
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   308
    print __doc__